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- #System requirements for simtown upgrade
- #System requirements for simtown software
- #System requirements for simtown series
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The scenarios were an addition suggested by Brøderbund in order to make SimCity more like a game. The original SimCity kicked off a tradition of goal-centered, timed scenarios that could be won or lost depending on the performance of the player/mayor. In the Super Nintendo version and later, one can also build rewards when they are given to them, such as a mayor's mansion or a casino. Later disasters in the game's sequels included lightning strikes, volcanoes, meteorsand attack by extraterrestrial craft. There was also a reported case of a very rare nuclear meltdown. In addition, monsters and tornadoes can trigger train crashes by running into passing trains. Īlso, the player may face disasters including flooding, tornadoes, fires (often from air disasters or even shipwrecks), earthquakes and attacks by monsters. The Sims make these choices based on such factors as traffic levels, adequate electrical power, crime levels, and proximity to other types of buildings-for example, residential areas next to a power plant will seldom appreciate to the highest grade of housing.
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#System requirements for simtown upgrade
Once able to construct buildings in a particular area, the too-small-to-see residents, known as Sims, may choose to construct and upgrade houses, apartment blocks, light or heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and take many other actions, in order to enhance the city. The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, see below).
#System requirements for simtown software
On Januthe SimCity source code was released under the free software GPL 3 license under the name Micropolis.
#System requirements for simtown series
Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. The original SimCity was later renamed SimCity Classic. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. SimCity is a city-building simulation video game, first released on October 3rd in 1989, and designed by Will Wright. 8 Gameplay and changes from SimCity 2000.MS-DOS CPU 286 6 MHz, 2 MB hard diskspace Amiga Ver.1 512 KB RAM, Ver.2 1 MB RAM
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Early cover arts of SimCity feature a jukebox-like design, with different versions depicting different cities and disasters.īrøderbund, Maxis, Nintendo, Electronic Arts, Superior Software/ Acornsoftand Infogrames Entertainment, SA (first European release)Īcorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, iOS ( iPod Touch, iPhone and iPad), PC-98, GBA, OLPC XO-1, OS/2, Linux, Mac OS, Mobile phone( Symbian or Java), NeWS, SNES, Tk, Unix, Windows, X11 TCL, Sinclair ZX Spectrum, Virtual Console